Video Player Button Verwandte Stichwörter
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An obvious question to ask is why do we need an API? One very good reason is that default video controls vary from browser to browser so building your own GUI is a way to make your player look consistent across all browsers.
Beyond that you can do some cool things like change the video size at runtime. The above markup includes extra buttons to play and pause the video as well as change its size.
The onclick attribute is employed here for the sake of simplicity. Want to try it out? It just happens to be the example provided by W3Schools.
Take the following player:. That's where CSS comes in. The element displays an indicator showing the completion progress of a task, typically displayed as a progress bar.
Like the element represents a clickable button, which can be used in forms or anywhere in a document that needs simple, standard button functionality.
It is also given a slight rounded corner for aesthetic reasons. The color property is also defined here as Internet Explorer uses this defined colour for styling the progress bar's background colour as it increases.
As mentioned in the previous article , there is a fallback provided for browsers that do not support the element displays an indicator showing the completion progress of a task, typically displayed as a progress bar.
The internal element is a generic inline container for phrasing content, which does not inherently represent anything.
It can be used to group elements for styling purposes using the class or id attributes , or because they share attribute values, such as lang.
There are some browser-specific properties that need to be set to ensure that Firefox and Chrome use the required colour for the progress bar:. Although the same properties are set to the same value, these rules need to be defined separately, otherwise Chrome ignores it.
In order to facilitate this, a new function is defined called changeButtonState , which accepts a type variable indicating the button's functionality:.
You might have noticed that there are new handlers where the play and pause events are reacted to on the video. There is a reason for this!
Even though the browser's default video control set has been turned off, many browsers make them accessible by right clicking on the HTML5 video.
If a user uses the default controls, the defined Media API events — such as play and pause — are raised so this can be taken advantage of to ensure that the custom control buttons are kept in sync.
The alterVolume function, called when the player's volume buttons are clicked, also changes — it now calls a new function called checkVolume :. This new checkVolume function does the same thing as the alterVolume but it also sets the state of the mute button depending on the video's current volume setting.
A small change also needs to be made to the click handler for the element displays an indicator showing the completion progress of a task, typically displayed as a progress bar.
It now also needs to take into account the offset position of the parent element:. The FullScreen implemention hasn't changed.
Now that the player has its basic look and feel taken care of, some other styling changes — involving media queries — need to be made in order to make it responsive.
The player currently works fairly well until displayed on a "medium" screen e. Since the height of the. The definitions for the elements within the.
In addition, the buttons need to be pushed below the progress container so that they are visible. Get the latest and greatest from MDN delivered straight to your inbox.
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Video Player Button VideoROBLOX MY RESTAURANT YOUTUBERS.. (Diamond Play Buttons)
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Then we check the media player's paused and ended attributes to see if the media has been paused or it has ended. If so, we need to play the media and display the button as a pause button, so we change its title, HTML text and class name, then call the play method on our media player.
If the media player has not been paused or ended, we can assume that the media is playing, so we need to pause it, then set the button to be a play button.
This time, we call the pause method to pause the media itself. Since we're going to want to change the title, innerHTML and className values of various buttons throughout the code, it makes sense to define a function that does that for us: changeButtonType.
We will use it from now on:. The media API doesn't provide a specific stop method, because there's no real difference between pausing and stopping a video or audio file.
Instead, our stopPlayer function will simply pause the media and also reset the currentTime attribute to 0, which effectively moves the media back to the start position:.
When each button is clicked, we call the changeVolume function with a parameter that indicates the direction we use a plus and minus sign here :. This function checks the parameter and modifies the value of the media player's volume attribute.
The attribute has a range between 0 and 1, so increments or decrements are made in steps of 0. We use parseFloat and toFixed to set the value to one decimal place.
This function is similar to togglePlayPause in that we check one of the media player's attributes, in this case muted.
If it is set, the button needs to become a mute button and the media player unmuted; if not, the button needs to become an unmute button and the media player muted.
Finally, we'll add a replay button to replay the media file currently loaded. We'll make this button the first one in the control set:.
All we need to do is reset the player and then call the play method on our player. Our resetPlayer method looks like this:.
We'll add to this function later. Media players usually provide a progress bar that indicates how much of the video has been played.
For this, we're going to take advantage of the HTML5 progress element, which is supported in the latest versions of all browsers including IE10 and Safari 6 : it's a perfect candidate to display this information.
To track the video as it's playing and update the progress bar, we listen out for the timeupdate event, which is raised as the media is playing.
Every time this event is raised, we can update our progress bar. So within our initialiseMediaPlayer function we need to wait and act on this event:.
Now when the timeupdate event is raised, the updateProgressBar function will be called, which we define as follows:. Here, we get a handle to the progress bar, work out how much of the media has played using the duration and currentTime attributes, and set the progress bar value to that amount.
We also update the element's HTML text for browsers that don't support the progress element. Although we have disabled the browser's default control set, it is still possible for a user to access the defaults: in Firefox, by right-clicking on our media player, for example.
If a user controls the media this way, some of the controls within our control set will go out of sync. We can fix this small issue by listening out for the events that are raised by the browser when a user interacts with the media player in this way, and acting accordingly.
For the play and pause buttons, all we need to do is listen for the play and pause events and change the text of the buttons as necessary:.
Similarly, for the mute button, we need to wait for the volumechange event — which is raised when either the player's mute or volume values change — and update the mute button's text:.
Now our custom controls will remain in sync if a user chooses to use the browser's default control set rather than our lovely custom-built ones.
To complete our media player, we'll add a playlist. To start, we need an actual list of items that we want to add to our playlist:.
As with our initial video elements, we provide our video files in both MP4 and WebM formats. When a user clicks on an item, these are passed to a loadVideo function, which of course we must define:.
First, we retrieve the function's variable arguments we may have only provided one video source file, or perhaps more than two.
For each video file, we obtain the file's extension. We need to check if the browser can actually play this type of file, so we define another function, canPlayVideo , which will do just that:.
You can find more information about this in the supporting download for the tutorial. If an empty string is returned, we assume that the browser cannot play this file; otherwise, we assume it can.
If the canPlayVideo function informs us that this particular video file can indeed be played, we need to reset the media player, which we do via the resetPlayer function we added earlier.
Finally, we need to load the new video file into the player by setting its src, then calling the load method on the player itself. The new video is now ready to play.
You can see a demo of the end result here.